Needs A Bit of Work (6.5 / 10)
Being completely honest, Jfig,
I've been following the development of this for a long time, and I've seen it go forwards and take a few steps back every now and then. Don't get me wrong, I get what you are trying to accomplish here ,but it seems like every step Moovlin PC takes forward, it takes another two steps back. Let me go in depth:
Graphics: Having played other Moovlin things, I have absolutely no problem with the graphic style you were trying to achieve. It's a tad retro in some spots and for that, It fits. Though I recognized some spots of maybe a mess up that forgot to be corrected in some of the platforms, and some of the background images look like they were a poorly rendered image. 7/10
Sound: I really can't complain TOO much about the soundtrack, other than why you had Luciano Michelini's "Frolic" as your world select song. It didn't fit well. =\
Gameplay: Here's where I'm going to have to start complaining. I haven't really seen any innovation in Moovlin's gameplay at all. For two years, more attacks, more platforming options and hell, more character interaction would've done. The cut-scenes range from okay to boring, and yes, I agree with the others, a skip button should be present (As ALL games should have it) to keep them from getting bored, The platforming engine works fairly mediocre, I guess. Spinning is horribly implemented as I've found a slight delay that could cost people the level if they're not careful. The keyboard response is slow and cumbersome, so please get to work on fixing that.
Story: A general plot for all platformers that seems to get ahead of itself. Especially when bogged down by static animations and at times, boring color palettes. Your Moovlin graphics style shows here, and so I really can't complain about the art; but the animation needs a heavy overhaul.
Overall: I have to say I am very glad you've released the game, but I'm disappointed at the result, which is a very unfortunate case of style over substance. Moovlin oozes style, as I've followed from early Moovlin games, but I'm afraid some innovation, major animation overhauls and better sound recording are needed before I'm going to say, "This is the Moovlin game we wanted." Because unfortunately, though it comes slightly close, it isn't.
I commend your efforts for working on it for this long, though. Keep trying!
Well, it's too bad. Delay is caused by the new flash player by the way, it also messes up some of the externally loaded cutscenes and sends the syncing way off if you leave the video.
Again, I did this pretty much all by myself. I'm not a good animator at all, and if I was, it probably would have helped.
You've got a brilliant anti-story, great gameplay, and the addition of a level creator is always nice.
I'm very impressed, and I hope Time Fcuk can have some sort of sequel or elaboration.
I can see that you have a great concept, but you're execution needs work. Glitches at high speeds (Going through blocks withno damage). What I did like, was the fact that you had shields (lives) so that you didn't just end with one hit.
Overall, it was good. Keep working on it, and I'm sure this'll be a great hit!
The best music game to hit Newgrounds.
The possibilities of this game are ENDLESS.
10/10 for the best flash game I've played in awhile. :D
Good but limited.
Not too much coolness, but hey, I like the arcadey feel.
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